It's kind of a big deal this time! We finalized the menu structure overhaul and you will notice changes right away in the Main Menu:
Access replaces Owners
That's right, the Owners menu is now called the Access menu. We now have all the necessary preparations done to give our authorization system a well deserved overhaul. By the next major release version 3.940 this menu will include a Whitelist for friends and improved Blacklist handling in general. If you updated from versions above 3.841 these changes will not mean that you have to set all your owners and sec owners new. You are good to go right out of the box.
New commands are: <prefix>access
Help/About replaces Help/Debug
This menu is very much like in most other software that you are probably already familiar with. You will notice that from now on, you can always check your version number right in the help/about menu text. This will also show if there is a new version available or if you are up to date. Keep in mind that we don't spam you with updaters for minor version releases, only if the second decimal in a version number rises you will receive an updater automatically. Also you may have already noticed a few versions back that you will be able to join both the developer group (OpenCollar R&D) and the social support group (OpenCollar Chatter) through the help menu.
New commands are: <prefix>license (will pass you a copy of our license, just like the button)
Options replaces Settings
The Settings menu used to be a submenu of the former Help/Debug, this is no longer the case. Now you can access it through the Options button right from the Main Menu. Even while a lot of people will not use these features, they are a very sophisticated and powerful element of the OpenCollar and must be part of the Main Menu. Imagine this like burning a CD. You are able to print every, single setting of your gadget and back it up safely and nothing could scratch or override them anymore. We are working on a more detailed guide on handling setting backups.
New commands are: <prefix>options
Custom font compatibility
We rummaged all the symbols and character about to have full compatibility for the custom fonts available in some of the 3rd party viewers. In some cases that means we had to replace a symbol with capitalized text. The eject symbol is replaced with "BACK" and the stop symbol with "STOP".
RLV & RLV Exceptions
There has been a lot done on all things RLV. It should no longer be necessary to kickstart RLV functions with off/on if queries timed out. If you are wondering, some users had this problem after fresh updates for some reason. We aren't going to stop looking into it however, the 3.9 system should very much be future-proof. The Exceptions menu got a major overhaul already in 3.933, you will notice that you have standard checkboxes now and a clear description right in the menu text on what is exempt and what isn't. This should make handling exceptions a lot less confusing.
Textures
With asset latency not getting any better, we need to cut down on object contents count as good as possible. As a first, we don't have to drop textures into the collar any longer. Textures can now be listed up merrily in a notecard called "textures". That is for design textures, what we still need are the two textures for leashes (chain, rope) and the !totallytransparent texture. Detailed descriptions for designers are in the works but at this point we are still considering to implement better support for texturing individual faces which would be really useful for mesh designs. So a fresh designer guide will be another while because it would be annoying having to re-learn how to do it for each minor release. For now designing works as it always did.
The format to add textures to the notecard is: texturename,UUID
You can get this UUID by rightclicking the texture in your inventory. If you cannot be bothered with listing asset IDs, you also can still just drop a texture into the contents alternatively.
Our CC licensed stock textures will be made available in-world and in a download section of this website. There is going to happen more along these lines for supporting alternative grids.
What else?
A bit more sauce for the real leash and subspy, overall fixes and kinks smoothed out. Priority ranking in some of the updater bundles to perform yet a nudge more silky during installations and a handful formatting, wording and blurbs all over. Keep in mind that the Real Leash and the Spy feature are optional installations, you will have to get an updater and perform a custom installation to get those AddOns.
Medea Destiny did an awesome and flawless job and is our new champion scripter!
Ray Zopf provided the fixes and work on the Real Leash and the Spy plugin!
Silkie Sabra is tirelessly working on editorial tasks for the guide and website!
Wendy Starfall did as usual the updater assembly, grunt work and release management.
OpenCollar on the Marketplace
The Updater on the Marketplace
The Temple of the Collar
OpenCollar's tranquil space
Check who did what and when in the latest github commits!
Or listen to some cool music =)
Enjoy!
Access replaces Owners
That's right, the Owners menu is now called the Access menu. We now have all the necessary preparations done to give our authorization system a well deserved overhaul. By the next major release version 3.940 this menu will include a Whitelist for friends and improved Blacklist handling in general. If you updated from versions above 3.841 these changes will not mean that you have to set all your owners and sec owners new. You are good to go right out of the box.
New commands are: <prefix>access
Help/About replaces Help/Debug
This menu is very much like in most other software that you are probably already familiar with. You will notice that from now on, you can always check your version number right in the help/about menu text. This will also show if there is a new version available or if you are up to date. Keep in mind that we don't spam you with updaters for minor version releases, only if the second decimal in a version number rises you will receive an updater automatically. Also you may have already noticed a few versions back that you will be able to join both the developer group (OpenCollar R&D) and the social support group (OpenCollar Chatter) through the help menu.
New commands are: <prefix>license (will pass you a copy of our license, just like the button)
Options replaces Settings
The Settings menu used to be a submenu of the former Help/Debug, this is no longer the case. Now you can access it through the Options button right from the Main Menu. Even while a lot of people will not use these features, they are a very sophisticated and powerful element of the OpenCollar and must be part of the Main Menu. Imagine this like burning a CD. You are able to print every, single setting of your gadget and back it up safely and nothing could scratch or override them anymore. We are working on a more detailed guide on handling setting backups.
New commands are: <prefix>options
Custom font compatibility
We rummaged all the symbols and character about to have full compatibility for the custom fonts available in some of the 3rd party viewers. In some cases that means we had to replace a symbol with capitalized text. The eject symbol is replaced with "BACK" and the stop symbol with "STOP".
RLV & RLV Exceptions
There has been a lot done on all things RLV. It should no longer be necessary to kickstart RLV functions with off/on if queries timed out. If you are wondering, some users had this problem after fresh updates for some reason. We aren't going to stop looking into it however, the 3.9 system should very much be future-proof. The Exceptions menu got a major overhaul already in 3.933, you will notice that you have standard checkboxes now and a clear description right in the menu text on what is exempt and what isn't. This should make handling exceptions a lot less confusing.
Textures
With asset latency not getting any better, we need to cut down on object contents count as good as possible. As a first, we don't have to drop textures into the collar any longer. Textures can now be listed up merrily in a notecard called "textures". That is for design textures, what we still need are the two textures for leashes (chain, rope) and the !totallytransparent texture. Detailed descriptions for designers are in the works but at this point we are still considering to implement better support for texturing individual faces which would be really useful for mesh designs. So a fresh designer guide will be another while because it would be annoying having to re-learn how to do it for each minor release. For now designing works as it always did.
The format to add textures to the notecard is: texturename,UUID
You can get this UUID by rightclicking the texture in your inventory. If you cannot be bothered with listing asset IDs, you also can still just drop a texture into the contents alternatively.
Our CC licensed stock textures will be made available in-world and in a download section of this website. There is going to happen more along these lines for supporting alternative grids.
What else?
A bit more sauce for the real leash and subspy, overall fixes and kinks smoothed out. Priority ranking in some of the updater bundles to perform yet a nudge more silky during installations and a handful formatting, wording and blurbs all over. Keep in mind that the Real Leash and the Spy feature are optional installations, you will have to get an updater and perform a custom installation to get those AddOns.
Medea Destiny did an awesome and flawless job and is our new champion scripter!
Ray Zopf provided the fixes and work on the Real Leash and the Spy plugin!
Silkie Sabra is tirelessly working on editorial tasks for the guide and website!
Wendy Starfall did as usual the updater assembly, grunt work and release management.
OpenCollar on the Marketplace
The Updater on the Marketplace
The Temple of the Collar
OpenCollar's tranquil space
Check who did what and when in the latest github commits!
Or listen to some cool music =)
Enjoy!